Two independent damage controls let players tune outgoing and incoming combat instead of choosing one fixed preset.
Oblivion Remastered lets you set Player Combat Damage and Enemy Combat Damage separately across Novice, Apprentice, Adept, Journeyman, Expert, and Master. Bethesda added the expanded control in Update 1.2.
If combat feels slow but incoming damage is fair, raise player damage without changing enemy damage. If enemies kill the character too quickly but your attacks feel right, lower enemy damage. Journeyman exists as a middle step between Adept and Expert.
Start from comfort rather than prestige. The two-control system is designed to solve different friction points, and Bethesda's notes do not claim a special reward for one setting. Reassess after equipment, skill, and character build change.
Open the Gameplay menu to compare the two values rather than assuming that one global difficulty slider controls both. Change one side at a time and test the same type of encounter; otherwise it is hard to know which adjustment fixed the problem. Quest state, enemy level, equipment condition, and character skills still affect combat, so a setting that feels right early may need revision later.
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QUICK ANSWERS
Questions players ask next
What difficulty levels are available?
Novice, Apprentice, Adept, Journeyman, Expert, and Master for both player and enemy combat damage.
What is Journeyman for?
Bethesda describes it as a bridge between Adept and Expert.
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