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Space Tales

Space Tales 1.0 Guide — Hub Systems, Units, and Campaign

A source-checked field guide for the sci-fi RTS as it leaves Early Access, separating published Hub and unit systems from 1.0 details that need a current build.

OFFICIAL VIDEO

Watch the developer or Steam-listed trailer before using the guide. The video is source material, not a substitute for the written steps.

Space Tales header art from the official Steam listing

Space Tales base-building gameplay from the official Steam listing

Space Tales is a sci-fi RTS from Saigon Dragon Studios that is scheduled to leave Early Access with version 1.0 on August 19, 2026. The public materials establish a clear strategic foundation: build fortified bases, manage resources, command retro-futuristic armies, connect Hubs to expand, select skill branches, and face alien factions and giant creatures.

The useful launch-window guide is therefore a systems guide, not a fake optimal build order. Version 1.0 can change mission order, unit balance, costs, and campaign pacing; those details need a current client before they become instructions.

Start with the Hub system

The developer explains that Hub Technology lets the I.P.E. colonize hostile planets: Hubs are built and connected to expand the stronghold and support unit production. Their destruction causes blackouts and halts that production. In a first mission, record where Hubs connect, what production stops during a blackout, and what the interface asks for before rebuilding. That tells you whether the immediate problem is expansion, defense, or recovery.

Pick skills for the mission, not a universal tier list

The official game page says players unlock skill branches before missions and adapt units to different enemy strengths and weaknesses. The store page confirms resource management, fortified bases, armies, factions, and captureable giant bosses. This supports a practical first rule: choose a skill branch for the visible mission pressure, then write down its exact effect and the enemy it was meant to answer.

Treat giant creatures as a verified system with open details

Saigon Dragon Studios states that peaceful giants can be left alone or fought, weakened, captured, and summoned. What is not published is the complete list, capture threshold, cooldown, or best summon route. Keep those questions separate from the confirmed fact that the system exists.

What version 1.0 changes

The official Steam announcement confirms an August 19 full release after Early Access and cites ongoing work on campaign content, tactical feedback, key binding customization, unit behavior, localization, and polish. Use the Space Tales 1.0 release guide as a first-session verification list when the build arrives.

Sources

Quick answers

When does Space Tales leave Early Access?

Saigon Dragon Studios’ Steam announcement says Space Tales leaves Early Access and launches version 1.0 on August 19, 2026. Check the store page for the final release state and any last-minute changes.

What happens when a Hub is destroyed in Space Tales?

The developer’s official game page says Hubs are needed for colonization and unit production; if they are destroyed, blackouts stop unit production. It does not publish a universal replacement cost or timing rule.

Can you capture monsters in Space Tales?

The official developer page says some giant creatures can be weakened, captured, and summoned. Exact capture conditions, rewards, and mission availability need current-build verification.