Focus every stage on its remaining bumpers and reachable mission targets; Act VI is the table clear, while Endless Mode is the score extension.

To clear a Cult of PiN table, advance through its stages and reach Act VI. Endless Mode is the continuation after victory, not a prerequisite. During each stage, your useful targets are the bumpers that still need damage and any reachable mission shot that can produce a table-wide effect.
Stage-by-stage decision loop
- At the start of a stage, identify the bumper group that blocks progress. Avoid low-value shots that neither damage it nor advance a mission.
- Check the current mission targets. A difficult shot can be worthwhile when its effect damages the entire table, but only if you can attempt it without losing control of the ball.
- Choose Glyphs and post-stage Blessings for the table state you are facing. The official pool is large, so a fixed universal tier list would ignore ball rules, bumper variants, Curses, and difficulty.
- Use nudge and controlled shots to keep access to the required lane. The developer explicitly teaches nudge and the cradled ramp shot as core skills.
- Treat unlocked Balls and Glyphs as future-run options. Do not sacrifice a stable current run merely to force an unverified unlock condition.
Higher stages introduce Curses and bumper variants that change the rules. Re-read the board when gravity, position, visibility, or another bumper behavior changes; yesterday's comfortable shot may no longer land the same way. On reaching Act VI, decide whether the current build is stable enough for Endless Mode or whether the successful clear is the better stopping point.
For controls, platform availability, and the complete verified system list, return to the Cult of PiN guide.
Sources
QUICK ANSWERS
Questions players ask next
Is Act VI the end of a Cult of PiN run?
It is the published victory point for a table. You may continue into Endless Mode afterward for leaderboard scoring.
Do missions matter more than bumper hits?
Missions can trigger table-wide damage, but stage completion still depends on destroying the required bumpers. Use whichever reachable shot advances that goal.