Each Deckalypse hero has a deck, but the party spends one energy pool; spend it on the role and position that solve the current board.

In Deckalypse, four decks do not mean four independent turns. Tank, DPS, Ranged, and Support each draw from their own deck, but every action uses the party's one shared energy pool. The correct first question is therefore not “which card is strongest?” It is “which hero must act before this board gets worse?”
A repeatable energy check
- Read the current energy amount and the enemy distance bands.
- Identify the immediate failure risk: a threatened front row, an enemy that must be stopped at range, or a survivor who needs support.
- Spend energy on the role that changes that risk now.
- Re-check the pool before using a second hero. Save enough for the response you can already see may be needed.
The official press kit says energy grows deeper into a region, then resets at the next region. That makes early-region turns naturally tighter than late-region turns. It does not prove that any exact energy threshold, combo, or hero order is optimal in the live build, so this guide does not invent one.
If an action changes party position, update the board before deciding who gets the next energy. Position and distance are published combat systems, so the best recipient can change after one move. For the larger route, return to the Deckalypse guide; for board-reading details, use the positions and distance bands guide.
When you review a failed turn, name the energy spent, the threat it answered, and the response you could no longer afford. That record is more useful than a generic instruction to always save energy.
Sources
QUICK ANSWERS
Questions players ask next
Do Deckalypse heroes have separate energy pools?
No. The official press kit says the four heroes have their own decks but share one energy pool.
Does Deckalypse energy stay the same across regions?
The developer says the pool grows while you progress through a region and resets when you move to the next one.