Official material confirms tactical missions, headquarters decisions, squad relationships, and customizable operatives, but not launch-build strategies or mission routes.
Star Wars Zero Company is a single-player, turn-based tactics campaign. Its confirmed loop moves between tactical operations and investigations in the field, then squad and organizational decisions at the Den headquarters.
| Campaign layer | What EA confirms |
|---|---|
| Field missions | Turn-based tactical operations, investigations, and combat |
| Battlefield | Conditions can shift, requiring tactical adaptation |
| Headquarters | The Den serves as the base of operations |
| Squad growth | Operatives improve skills and build relationships |
| Bonds | Relationships can unlock combat synergies |
| Customization | Hawks and custom operatives can change appearance, loadout, and abilities |
| Campaign variation | Decisions can make playthroughs differ |
The player leads Hawks and assembles a team from authored and custom operatives. EA shows classes of character ranging from clone troopers and Mandalorians to scoundrels, astromechs, and a Jedi. The campaign's enemy is the Infinite Coil, a Separatist-aligned organization led by Kundri Fathom.
“Different playthroughs” does not yet prove a specific number of endings, permanent deaths in every mode, or a complete branching map. Similarly, footage showing tactical abilities proves that those systems exist, not which squad or specialization is best.
This page will remain a structure reference until the August 27 build can support mission routes, difficulty guidance, and reproducible strategy. For the known roles, use characters and specializations. For co-op expectations, read the single-player answer.
Sources
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Questions players ask next
What type of game is Star Wars Zero Company?
A single-player, turn-based tactics campaign set during the Clone Wars.
What is the Den?
It is Zero Company's base of operations, where the campaign includes squad and organizational decisions between missions.
Do decisions change the campaign?
EA says decisions can make playthroughs differ, but the official material does not yet document every branch or ending.
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