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Scarlet Witch Rework — Season 9.5 vs Season 10 Changes

A field-by-field before-and-after map of Scarlet Witch's Version 20260911 rework, separated from the Strategist energy change that applies beyond one hero.

Scarlet Witch Rework — Season 9.5 vs Season 10 Changes official source artwork
Official source media
Evidence status Verified answer
Last checkedSeptember 16, 2026
PlatformPC · PlayStation · Xbox
Sources2 linked
WHAT CHANGED

A field-by-field before-and-after map of Scarlet Witch's Version 20260911 rework, separated from the Strategist energy change that applies beyond one hero.

Scarlet Witch's Season 10 rework is a connected kit change, not a single buff or nerf. Version 20260911 adds Chaos Mark interactions, replaces or changes attack behavior, modifies Dark Seal and Mystic Projection, and reshapes Reality Erasure. A separate global rule reduces Strategist ultimate-energy generation; it must not be attributed to Scarlet Witch alone.

Season 9.5 to Season 10 comparison

REWORK COMPARISON

Chaos Mark connects the new kit; the energy rule is global

Keep Scarlet Witch's direct changes separate from the Strategist-wide ultimate-energy reduction.

Season 9.5 baseline compared with Season 10 Version 20260911
  1. 01Chaos MarkScarlet Hex and Dark Seal establish marked-target interactions.
  2. 02Bonus-health loop25% of damage to marked targets, capped at 50.
  3. 03Attack timingChaos Control 75 DPS; Chthonian Burst interval 0.4s and listed 200 DPS.
  4. 04Mystic ProjectionMovement-speed increase changes from 50% to 35%.
  5. 05Reality Erasure4s wind-up and damage scaling from 50 to 80 within 15m.
  6. 06Strategist energy ruleHealing 70%→65%; damage 55%→50%. This is not Scarlet-only.
  • No invented probabilityThe official small immunity chance remains qualitative because no percentage is published.
Open enlarged visual
Chaos Mark connects the new kit; the energy rule is globalSeason 9.5 baseline compared with Season 10 Version 20260911
  1. 01Chaos MarkScarlet Hex and Dark Seal establish marked-target interactions.
  2. 02Bonus-health loop25% of damage to marked targets, capped at 50.
  3. 03Attack timingChaos Control 75 DPS; Chthonian Burst interval 0.4s and listed 200 DPS.
  4. 04Mystic ProjectionMovement-speed increase changes from 50% to 35%.
  5. 05Reality Erasure4s wind-up and damage scaling from 50 to 80 within 15m.
  6. 06Strategist energy ruleHealing 70%→65%; damage 55%→50%. This is not Scarlet-only.
Read the route as text
  1. Chaos MarkScarlet Hex and Dark Seal establish marked-target interactions.
  2. Bonus-health loop25% of damage to marked targets, capped at 50.
  3. Attack timingChaos Control 75 DPS; Chthonian Burst interval 0.4s and listed 200 DPS.
  4. Mystic ProjectionMovement-speed increase changes from 50% to 35%.
  5. Reality Erasure4s wind-up and damage scaling from 50 to 80 within 15m.
  6. Strategist energy ruleHealing 70%→65%; damage 55%→50%. This is not Scarlet-only.
FieldBefore Season 10Version 20260911Verified operational consequence
Scarlet HexPrior attack behavior20m × 8m area; 40 damage; applies Chaos MarkTarget selection starts a mark-dependent chain
PassiveNo current Chaos Mark bonus-health loop25% of damage to marked targets becomes bonus health, capped at 50Marked targets feed a bounded survival resource
Chaos Control85 damage per second75 damage per second; all marked targets in a 20m, 120° coneLower listed rate but broader marked-target interaction
Chthonian Burst0.5s interval; 160 listed DPS0.4s interval; 200 listed DPSFaster interval and higher listed output
Dark SealEarlier stun and field behavior0.3s initial stun; 20 DPS; 30% slow; applies marksBrief interrupt followed by a marked slow field
Mystic Projection50% movement-speed increase35% movement-speed increaseLess movement acceleration
Reality ErasurePrevious wind-up and damage behavior4s wind-up; damage scales 50 to 80 in 15m; official note says a small immunity chanceTiming and risk must be relearned; no invented probability

This comparison keeps the official “small chance” wording instead of inventing a percentage.

How Chaos Mark changes the decision order

  1. Apply or identify Chaos Mark with an ability that supports it.
  2. Decide whether marked-target pressure or immediate repositioning is safer.
  3. Use Chaos Control when the cone and marked targets justify the channel.
  4. Track the 50 bonus-health cap; damage beyond the condition is not unlimited protection.
  5. Treat Dark Seal's 0.3-second initial stun as a brief interrupt, not a permanent lock.

The comparison visual beside this section maps these dependencies. If a key number changes, the prose and visual fingerprint must be reviewed together.

Separate the global energy change

Season 10 also changes Strategist ultimate-energy conversion:

  • Healing conversion: 70% → 65%.
  • Damage conversion: 55% → 50%.

This affects the role-level energy economy. It is not evidence that Scarlet Witch alone charges or denies ultimates differently.

What can be concluded—and what cannot

The official values support conclusions about range, damage, interval, slow, wind-up, and resource caps. They support saying old input timing and mark priorities may be stale. They do not establish Scarlet Witch's new win rate, tournament priority, universal matchups, or tier. Those judgments need current match data with rank, platform, map, team composition, and sample boundaries.

Sources & evidenceOpen the references used for this page

QUICK ANSWERS

Questions players ask next

What is Chaos Mark in Scarlet Witch's Season 10 rework?

Season 10 connects multiple Scarlet Witch abilities through Chaos Mark. Her passive can convert damage to marked targets into bonus health, capped at 50.

Did Mystic Projection get faster in Season 10?

No. Its movement-speed increase changed from 50% to 35% in the official balance post.

Is the Strategist ultimate-energy change part of Scarlet Witch's rework?

No. The healing and damage conversion reductions are global Strategist rules and should be evaluated separately.

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