A current Raven ability reference with both exclusive modules and the Update 1.4.3 values separated from older footage.
Raven is a close-range firearm Descendant whose base kit rewards shotgun hits, Trace application, repositioning, and repeated area attacks. For the current patch, the biggest choice is whether to keep that base loop, turn Raven Feather into summoned Claws with Nightfall, or use Law of the Back Alley for a less shotgun-restricted firearm route. Patch 1.4.2 changed Nightfall again, so older module footage can now show the wrong Claw range, stack recovery, and Veil of Night count.
Base kit
| Slot | Function |
|---|---|
| Queen of Darkness | Restores Shield on kills; with a shotgun, increases Firearm ATK and movement and adds shell-count-based damage |
| Shadow Shot | Deals more damage at close range and applies Trace |
| Raven Feather | Sends out Blade Feather, applies Bleed nearby, then lets Raven retrieve it and move to its position |
| Shadow Step | Moves forward, applies Trace, and grants Veil of Night damage protection plus stronger shotgun direct attacks |
| Vendetta | Area attack usable for up to five streaks, with stronger close-range damage |
Two exclusive modules
Nightfall changes Raven Feather to Raven's Claw. The claws target strong enemies and gain effects based on the number summoned. Patch 1.4.1 set the maximum number of Raven's Claw to 10 and fixed launch stack problems. Patch 1.4.2 then increased the holding distance and added two ways to preserve or recover the setup.
Law of the Back Alley adds Edict effects, firearm additional damage based on accumulated Edicts, and a period of no round consumption after Shadow Step. The developer summary describes it as the route that is not confined to shotgun-only play.
Update 1.4.3 increases its Additional Damage per Edict from Max Shield × 0.13% to Max Shield × 0.20%, and raises the maximum damage multiplier from 280% to 420%. Nexon states that maximum is reached with three Edicts and 70,000 Shield. The area-damage visual applies with Raven Feather, not Nightfall's Raven's Claw.
Patch 1.4.1 numerical changes
| Change | Before | After |
|---|---|---|
| Shadow Shot shotgun charges | 5 | 3 |
| Raven Feather cooldown | 18 sec | 15 sec |
| Trace activation damage | 5,222.0% | 6,503.0% |
| Raven's Claw maximum | Incorrect/limited behavior | 10 |
Raven Feather's projectile speed also increased.
Patch 1.4.2 current behavior
| Nightfall behavior | Before Patch 1.4.2 | Current Patch 1.4.2 |
|---|---|---|
| Raven's Claw holding distance | 50 m | 65 m |
| Shadow Step and Claw stacks | No two-stack restoration stated | Restores 2 Raven's Claw stacks |
| Entering DBNO | Claws could be removed | Raven's Claw is no longer removed |
| Veil of Night damage negation | 7 times | 3 times |
The longer hold distance and stack recovery make the Claw state easier to maintain, while the lower Veil of Night count is a separate survivability reduction. Do not compare “best build” results unless they name the patch, weapon, activity, target, party buffs, module rolls, and clear conditions.
Launch bugs fixed
Patch 1.4.1 fixed Nightfall's stack count after spawning, an incorrect four-stack maximum, Blade Feather sometimes failing near an enemy, Queen of Darkness not activating with a shotgun, and Raven's Claw remaining after Raven moved too far away. Raven's leaderboard was scheduled for reset because of those changes. Patch 1.4.2 supersedes the older Claw distance and Veil of Night count shown above; reconnect and confirm the client version before comparing live behavior with pre-1.4.2 footage.
Update 1.4.3 also stops Shadow Shot from attacking objects within its range. This is a targeting correction, not evidence for a universal damage ranking.
Build boundary
The official text explains mechanics; it does not prove one best weapon, module roll, or damage rotation for every activity. A build result that omits Update 1.4.3, weapon Quality, Arche Activity, module rolls, target, party buffs, or measured clear data is not directly comparable with another result.
Sources & evidenceOpen the references used for this page
QUICK ANSWERS
Questions players ask next
What did Patch 1.4.2 change for Raven?
It increased Raven's Claw holding distance from 50 m to 65 m, made Shadow Step restore two Claw stacks, kept Claws through DBNO, and changed Veil of Night's damage-negation count from seven to three.
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