Patch 6 changes combat barks and some lower-difficulty replay costs, while keeping dialogue gates, post-game navigation, New Game+, and other issues explicitly unresolved.
Ledgerbound Patch #6 is the current official patch. It adds the new bark system and reduces some time and burnout costs for battle replays on lower difficulties, but the announcement does not publish the exact new costs. It also fixes broken, missing, or low-resolution ability and item icons plus named text errors in Phalanx and Last Stand.
Patch 6 changes
| Area | Current official change and boundary |
|---|---|
| Combat barks | New bark system; more mistimed barks should no longer play. The notes do not claim every bark or story-context mismatch is fixed. |
| Battle replays | Some time and burnout costs are reduced on lower difficulty; no exact before/after cost table is published. |
| Ability and item icons | Broken, missing, and low-resolution cases are fixed; the notes do not name every affected icon. |
| Text | Typos are fixed in Phalanx and Last Stand; other typos remain on the known-issues list. |
Patch 6 also advertised a free demo through September 21, 2026. That is a dated access window, not a permanent ownership entitlement.
Patch 5 fixes that still matter
| Area | What the official notes say is fixed | What the notes do not establish |
|---|---|---|
| Battle-replay achievements | A number of achievement-trigger bugs during battle replays | The achievement names, affected replay battles, or retroactive unlock behavior |
| Dialogue gates | A number of dialogue options now use the correct relationship level | The affected choices, their required levels, or any route lock-in |
| Collector softlock: flamethrower | Softlock when Grigsby is hit by the Collector's flamethrower trap | Whether another party member or trap interaction can cause a separate lock |
| Collector softlock: weft stalker | Softlock caused by killing the Collector's weft stalker too quickly | Whether every other Collector encounter state is covered |
Patch 4 had listed dialogue options locked behind incorrect relationship levels as a known issue. Patch 5 moves a number of those gates to the correct level, but the notes are not a dialogue-choice chart. For the official romance lineup without unverified thresholds or endings, use the Ledgerbound romance options reference.
Other named Patch 5 changes
- Resterludes are less likely to skip an intro or outro after quitting during the scene.
- Buttons that were interactable in the wrong state, or unavailable in the right state, were corrected.
- Passive liabilities that registered as active were corrected.
- Sylvie should no longer die from the Quota Collar interaction during The Girlypups battle.
- Hotties Unite should no longer be winnable early.
These are separate fixes in the same announcement. They do not expand the scope of the achievement, dialogue, or Collector claims above.
Issues the developer still lists after Patch 6
- Some dialogue choices are still locked behind an incorrect relationship level.
- Quitting during a conversation can cause the remaining conversation to be skipped.
- New Game+ is not available.
- Finishing the game can return the player to an empty title screen with no usable action.
- Returning to the main menu still requires quitting and reloading.
- HR Trainings can hide time and burnout costs when the player lacks enough time to take the training.
- Voice lines can play at inconsistent volumes.
- Some voice-over and text lines still do not match, and typos remain.
These remain on the developer's known-issues list in the Patch 6 announcement.
How to read a post-Patch 5 symptom
Match the symptom to what Patch 5 actually names
A broad fix line does not establish every trigger, threshold, or recovery behavior.
- 01Replay achievementTrigger bugs fixed; names and retroactive behavior unknown
- 02Dialogue gateCorrect relationship level restored; exact levels unpublished
- 03Collector lockOnly the flamethrower and fast weft-stalker cases are named
- 04Different symptomOutside the official Patch 5 claim
Read the route as text
- Replay achievementTrigger bugs fixed; names and retroactive behavior unknown
- Dialogue gateCorrect relationship level restored; exact levels unpublished
- Collector lockOnly the flamethrower and fast weft-stalker cases are named
- Different symptomOutside the official Patch 5 claim
If a battle-replay achievement still does not unlock, the official notes call a number of replay trigger bugs fixed but do not identify the exact achievement or recovery behavior. The announcement does not support promising that replaying once, loading an older save, or starting a new game will force an unlock.
If a dialogue choice appears at a different relationship level than an older guide describes, Patch 5 may explain the mismatch. The patch notes do not reveal the corrected level, so an exact threshold still needs current-build evidence.
If the Collector battle still locks, first compare the trigger with the two fixed cases above. A different trigger is outside the scope of the official Patch 5 claim. Return to the Ledgerbound overview for the rest of the current help index.
Sources & evidenceOpen the references used for this page
QUICK ANSWERS
Questions players ask next
What does Ledgerbound Patch 6 change?
Patch 6 adds the new bark system, stops more barks from playing at the wrong time, reduces some time and burnout costs for lower-difficulty battle replays, restores broken or low-resolution icons, and fixes named text errors.
Which Ledgerbound achievements were fixed in Patch 5?
The official notes say a number of achievements failed to trigger during battle replays, but they do not name the individual achievements or say whether they unlock retroactively.
Are the Collector softlocks fixed?
Patch 5 fixes two named cases: Grigsby being hit by the Collector's flamethrower trap and killing the Collector's weft stalker too quickly. The notes do not claim that every possible Collector softlock is fixed.
Are all Ledgerbound dialogue gates fixed?
Patch 5 says a number of incorrectly gated dialogue options now use the correct relationship level. It does not identify the choices or publish their required levels.
What problems remain after Patch 6?
The developer still lists some incorrect relationship gates, conversation remainder skipping after quitting, no New Game+, an empty post-game title screen, no direct main-menu return, hidden HR Training costs, uneven voice volume, and remaining text issues.
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