Trace a failed shipment from production stock through the current route, then use older developer-documented target and station behavior only where the live UI still matches it.
Route factory goods to a warehouse first, then let the warehouse supply stores. First verify that the current route has a non-zero destination value. If the live UI labels that value as a target, use the target-stock calculation below; that behavior comes from a developer explanation for version 0.8 and should not be treated as an undocumented post-0.10 shipment timer.
That distinction explains the two most common false alarms: every target is still 0, or the destination already meets the number entered. Check those before replacing vehicles, managers, or production machines.
Follow the shipment in order
Trace the shipment across every handoff
Production, staffing, vehicle, target, stock, and receiving capacity must all stay connected.
Current factory routing with documented 0.8 boundaries

- 1FactoryStock exists
- 2Delivery slotStaff + vehicle
- 3Destination targetTarget > stock
- 4Receiving capacitySpace available
- 5Store legSeparate route
- 1FactoryStock exists
- 2Delivery slotStaff + vehicle
- 3Destination targetTarget > stock
- 4Receiving capacitySpace available
- 5Store legSeparate route
Read the route as text
- FactoryProduced stock exists
- Delivery slotManager + driver + compatible vehicle
- Destination targetTarget is above current stock
- Receiving capacityDestination can accept the shipment
- Store legWarehouse-to-store route is separate
- Confirm the factory has actually produced the item.
- Open the factory's logistics configuration—not the warehouse's store-delivery screen.
- Confirm a logistics manager is assigned to the factory.
- Confirm a driver and compatible vehicle occupy the factory delivery slot.
- Choose the intended warehouse as the destination.
- Enter a target greater than zero for every product you want moved.
- Confirm the destination has enough free storage capacity for the shortage.
- Record origin and destination stock, advance through one complete scheduled logistics cycle, and compare both values again.
In one current developer-assisted case, screenshots showed the factory was pointed at the correct warehouse but every product target was 0. Nothing moved until a non-zero amount was requested.
Calculate what should move
In a developer explanation for version 0.8, delivery targets are item quantities rather than boxes: a value of 1 asks the system to maintain one item. If the current route screen still uses that target model, apply this diagnostic calculation:
expected shipment = target stock - stock already at destination
If the result is zero or negative under that model, no delivery is expected. If it is positive, the shipment can still be limited by origin stock and destination capacity. If the current UI no longer exposes a target or its wording has changed, capture that difference and skip this calculation rather than assuming the older rule still applies.
Find the broken link from the symptom
| Symptom | Most likely checkpoint | Next action |
|---|---|---|
| Factory has output, but every route shows 0 | Target was never set | Open the Logistics Manager's Factories tab and enter a non-zero destination target |
| Target is positive, but destination already has that amount | No shortage exists | Raise the target only if the business truly needs a larger maintained stock |
| “Not enough inventory” alert | Origin cannot fill the requested shortage | Compare origin stock with the target minus destination stock |
| Destination inventory looks empty after delivery and the current destination still has input/output stations | Goods may be waiting at a receiving station under the older documented model | Inspect the station, but record a UI difference if the current build no longer uses it |
| Warehouse has stock but stores remain empty | The second warehouse-to-store leg is failing | Use the current in-game F1 logistics reference; the old Early Access warehouse route is retired |
| Positive shortage, sufficient origin stock, capacity, staff, and vehicle—but nothing moves after a complete scheduled cycle | The documented checks no longer explain the save | Save, restart once, retest one cycle, then submit an F2 report with the route details below |
Factory, warehouse, and pier destinations
| Destination | Use it for |
|---|---|
| Warehouse | Feed your own distribution network and stores |
| Importer/export pier | Sell eligible factory output back through the supported destination |
| Store | Use warehouse logistics for normal retail restocking in the current model |
If the full route still fails
Save the game, restart once, and retest one full scheduled cycle without changing the route. If stock still does not move, press F2 in game and include the factory stock, destination stock, target value or current equivalent, assigned manager, driver, vehicle, time/day, and destination free capacity. Name the HQ, Logistics Manager, origin, and destination, then state what changed across the cycle. For example: “factory 1,000; warehouse 3,000; target 4,000; zero units moved after the scheduled cycle.” That gives the developer enough detail to distinguish a surviving logistics bug from a missing route condition.
Sources & evidenceOpen the references used for this page
- Developer answer: factories feed warehouses
- Developer answer: factories can ship to importers
- Developer factory troubleshooting example
- Developer explanation of target stock, receiving stations, and a reproducible bug report
- Older developer warehouse-to-store timing and capacity explanation (not applied to factory timing)
QUICK ANSWERS
Questions players ask next
Why is my Big Ambitions factory not delivering goods?
A factory sends output to a warehouse, so verify a staffed production line, a linked destination, and a delivery target above zero before treating it as a bug.
Does the delivery number mean shipment size?
In developer explanations for version 0.8, the number is the destination stock target rather than a one-time shipment. Use that calculation only if the current route screen still presents a target control.
When should I check whether a delivery happened?
Compare origin and destination stock immediately before and after one complete scheduled logistics cycle. Do not infer factory timing from older warehouse-to-store reports.
HELP SHAPE THE NEXT UPDATE
Missing an answer—or found something outdated?
Send the exact game problem, platform, and version. Corrections are reviewed before expansion requests.
