PERFORMANCE & SUPPORT · CURRENT

Big Ambitions Factory Delivery Not Working — Versioned Fix Checklist

Trace a failed shipment from production stock through the current route, then use older developer-documented target and station behavior only where the live UI still matches it.

Big Ambitions Factory Delivery Not Working — Versioned Fix Checklist official source artwork
Official source media
Evidence status Verified answer
Last checkedSeptember 13, 2026
PlatformPC · macOS
Sources5 linked
FIRST CHECK

Trace a failed shipment from production stock through the current route, then use older developer-documented target and station behavior only where the live UI still matches it.

Route factory goods to a warehouse first, then let the warehouse supply stores. First verify that the current route has a non-zero destination value. If the live UI labels that value as a target, use the target-stock calculation below; that behavior comes from a developer explanation for version 0.8 and should not be treated as an undocumented post-0.10 shipment timer.

That distinction explains the two most common false alarms: every target is still 0, or the destination already meets the number entered. Check those before replacing vehicles, managers, or production machines.

Follow the shipment in order

LOGISTICS CHAIN

Trace the shipment across every handoff

Production, staffing, vehicle, target, stock, and receiving capacity must all stay connected.

Editorial game visual
Current factory routing with documented 0.8 boundaries
  1. 1
    FactoryStock exists
  2. 2
    Delivery slotStaff + vehicle
  3. 3
    Destination targetTarget > stock
  4. 4
    Receiving capacitySpace available
  5. 5
    Store legSeparate route
  1. 1
    FactoryStock exists
  2. 2
    Delivery slotStaff + vehicle
  3. 3
    Destination targetTarget > stock
  4. 4
    Receiving capacitySpace available
  5. 5
    Store legSeparate route
  • Broken handoffThe first failed checkpoint explains the stopped route
Open enlarged visual
Trace the shipment across every handoffCurrent factory routing with documented 0.8 boundaries
  1. 1
    FactoryStock exists
  2. 2
    Delivery slotStaff + vehicle
  3. 3
    Destination targetTarget > stock
  4. 4
    Receiving capacitySpace available
  5. 5
    Store legSeparate route
  1. 1
    FactoryStock exists
  2. 2
    Delivery slotStaff + vehicle
  3. 3
    Destination targetTarget > stock
  4. 4
    Receiving capacitySpace available
  5. 5
    Store legSeparate route
Read the route as text
  1. FactoryProduced stock exists
  2. Delivery slotManager + driver + compatible vehicle
  3. Destination targetTarget is above current stock
  4. Receiving capacityDestination can accept the shipment
  5. Store legWarehouse-to-store route is separate
  1. Confirm the factory has actually produced the item.
  2. Open the factory's logistics configuration—not the warehouse's store-delivery screen.
  3. Confirm a logistics manager is assigned to the factory.
  4. Confirm a driver and compatible vehicle occupy the factory delivery slot.
  5. Choose the intended warehouse as the destination.
  6. Enter a target greater than zero for every product you want moved.
  7. Confirm the destination has enough free storage capacity for the shortage.
  8. Record origin and destination stock, advance through one complete scheduled logistics cycle, and compare both values again.

In one current developer-assisted case, screenshots showed the factory was pointed at the correct warehouse but every product target was 0. Nothing moved until a non-zero amount was requested.

Calculate what should move

In a developer explanation for version 0.8, delivery targets are item quantities rather than boxes: a value of 1 asks the system to maintain one item. If the current route screen still uses that target model, apply this diagnostic calculation:

expected shipment = target stock - stock already at destination

If the result is zero or negative under that model, no delivery is expected. If it is positive, the shipment can still be limited by origin stock and destination capacity. If the current UI no longer exposes a target or its wording has changed, capture that difference and skip this calculation rather than assuming the older rule still applies.

Find the broken link from the symptom

SymptomMost likely checkpointNext action
Factory has output, but every route shows 0Target was never setOpen the Logistics Manager's Factories tab and enter a non-zero destination target
Target is positive, but destination already has that amountNo shortage existsRaise the target only if the business truly needs a larger maintained stock
“Not enough inventory” alertOrigin cannot fill the requested shortageCompare origin stock with the target minus destination stock
Destination inventory looks empty after delivery and the current destination still has input/output stationsGoods may be waiting at a receiving station under the older documented modelInspect the station, but record a UI difference if the current build no longer uses it
Warehouse has stock but stores remain emptyThe second warehouse-to-store leg is failingUse the current in-game F1 logistics reference; the old Early Access warehouse route is retired
Positive shortage, sufficient origin stock, capacity, staff, and vehicle—but nothing moves after a complete scheduled cycleThe documented checks no longer explain the saveSave, restart once, retest one cycle, then submit an F2 report with the route details below

Factory, warehouse, and pier destinations

DestinationUse it for
WarehouseFeed your own distribution network and stores
Importer/export pierSell eligible factory output back through the supported destination
StoreUse warehouse logistics for normal retail restocking in the current model

If the full route still fails

Save the game, restart once, and retest one full scheduled cycle without changing the route. If stock still does not move, press F2 in game and include the factory stock, destination stock, target value or current equivalent, assigned manager, driver, vehicle, time/day, and destination free capacity. Name the HQ, Logistics Manager, origin, and destination, then state what changed across the cycle. For example: “factory 1,000; warehouse 3,000; target 4,000; zero units moved after the scheduled cycle.” That gives the developer enough detail to distinguish a surviving logistics bug from a missing route condition.

Sources & evidenceOpen the references used for this page

QUICK ANSWERS

Questions players ask next

Why is my Big Ambitions factory not delivering goods?

A factory sends output to a warehouse, so verify a staffed production line, a linked destination, and a delivery target above zero before treating it as a bug.

Does the delivery number mean shipment size?

In developer explanations for version 0.8, the number is the destination stock target rather than a one-time shipment. Use that calculation only if the current route screen still presents a target control.

When should I check whether a delivery happened?

Compare origin and destination stock immediately before and after one complete scheduled logistics cycle. Do not infer factory timing from older warehouse-to-store reports.

HELP SHAPE THE NEXT UPDATE

Missing an answer—or found something outdated?

Send the exact game problem, platform, and version. Corrections are reviewed before expansion requests.

Send feedback →