The Hands are at the end of the circus branch in Misery Town, beyond the middle clown door, train ride, and shifting black-and-white Mimic Room.
To get the Hands, take the red-and-white carriage from the Chapter I hub to the circus, open the middle clown route, survive the rope and train rooms, then finish the shifting black-and-white Mimic Room. The Hands are at the end of that maze. You do not need a ticket, and getting another sense first does not force a restart.
Before entering the circus
Recover Mellow's feet and torso from the two pressure plates, use the elevator, then walk right from the green-hills hub to the striped carriage. The carriage takes you into the Misery Town circus branch.
At the large clown head, step on the yellow button. The platform rises beside the entrance; press Space when it reaches the top to launch into the middle hazard-striped door. Pressing too early is the common reason the door appears to do nothing.
Rope room
The objective is not merely to stay alive. Move to the hanging rope each time it reappears. Touching the successive rope positions advances the room and eventually opens the way out. If you only circle the threat, the room never registers completion.
Train room
Enter the arrow-marked tent and board the small train.
- Change lanes with the movement keys.
- Jump boxes with Space.
- Before a tunnel, move onto the strip of track highlighted green.
The green strip is the safe tunnel lane. Do not wait until the tunnel fills the screen; align first, then deal with the next box.
Mimic Room wall-shift route
After the train, enter the black-and-white passage. The drawn figures act as switches: touching the correct drawing changes the walls and opens the next section.
Use this landmark sequence:
- Touch the first figure on the left, then pass through the newly opened left doorway.
- Return right past the UFO and move down to the mime.
- Continue to the blowing face; move up to the raven's row, go left to the sitting clown, then step up to the sun-and-moon drawing.
- After the next shift, go right and up beside the stairs and touch the figure immediately to their right.
- Go right to the raven, head straight up, then turn left for the final path to the Hands.
Wait for each wall shift before moving on. If the last corridor is still blocked, the missing trigger is usually the mime, sun-and-moon, or the figure beside the stairs—not a broken save.
If the Hands route appears stuck
| Symptom | Check |
|---|---|
| The clown entrance will not open | Press Space at the top of the yellow-button lift. |
| The rope-room exit stays shut | Touch every new rope position; survival alone is not progress. |
| The train fails at the tunnel | Enter the green-highlighted lane before the tunnel. |
| The Mimic Room dead-ends | Backtrack to the last named drawing and wait for the walls to move. |
| You already recovered Mouth or Eyes | Continue normally; the senses can be collected in different orders. |
If you can reproduce an actual frozen state rather than a closed puzzle route, update the game before abandoning the save. Patch 1.08 includes multiple Misery Town softlock fixes, but its clown-corpse jitter line was withdrawn and must not be treated as a confirmed fix.
After recovering the Hands, return to the Endacopia guide hub or continue with the Eyes route and Mouth route.
Sources
QUICK ANSWERS
Questions players ask next
Where are the Hands in Endacopia?
They are at the end of Misery Town's circus branch, beyond the rope room, train ride, and shifting black-and-white Mimic Room.
Do I need a circus ticket?
No. Take the red-and-white carriage to the circus and use the yellow-button lift at the large clown head.
Do I need to restart if I got the Mouth first?
No. Chapter I lets you return to the other regions; recovering a different sense first does not invalidate the Hands route.
HELP SHAPE THE NEXT UPDATE
Missing an answer—or found something outdated?
Send the exact game problem, platform, and version. Corrections are reviewed before expansion requests.
