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Bodycam v0.8 Update — Loadouts, Reissad Points, Modes, and Fixes

Locked & Loaded Patch 5 is current; it adds the first anti-AFK pass and usability fixes while the replacement party system remains unfinished.

Bodycam v0.8 Update — Loadouts, Reissad Points, Modes, and Fixes official source artwork
Official source media
Evidence status Verified answer
Last checkedSeptember 20, 2026
PlatformPC
Sources5 linked

OFFICIAL YOUTUBE

Bodycam Devlog 1 — Animation and Loadout

The official developer video shows the weapon animation and customization systems described in the written v0.8 notes.

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Bodycam Devlog 1 — Animation and LoadoutReissad Studio · OFFICIAL
WHAT CHANGED

Locked & Loaded Patch 5 is current; it adds the first anti-AFK pass and usability fixes while the replacement party system remains unfinished.

Bodycam v0.8 Patch 5 is the current maintenance boundary. Patch 3 restored Reissad Points in private lobbies at 50% of the standard rate and lowered weapon-attachment prices by 25–30%. Patch 4 fixed keybinding, rehosting, equipment, optic, and Trenches faults. Patch 5 adds the first anti-AFK pass, a Film Grain toggle, clearer lobby information, and fixes for grenades, lasers, tablets, and stability reporting. The replacement party system still cannot queue a group together.

Choose a progression path after Patch 3

What you wantCurrent choiceImportant limit
Full-rate Reissad PointsPublic matchPayout still depends on the mode and match result
Practice or play privately while progressingPrivate lobby with friends or botsEarns 50% of the standard rate
Buy attachmentsRecheck the store before using an old price guidePrices were reduced 25–30%; no complete new price table was published
Competitive Rank or ELOWingman 2v2Private-lobby currency does not change the ranked-mode rule
Use an old Versus farming exploitDo not rely on itPatch 3 fixes excessive currency gains in Versus

The percentage cut applies to attachment prices as a category. It does not prove that every attachment moved by the same amount, so compare the live price before planning a purchase.

What the crash fix means

The confirmed exploit allowed a session host to spawn enough entities to crash other players in that session. Patch 3 addresses that behavior. Reissad Studio says its investigation found no evidence that the exploit was used to access personal data. That statement is limited to the investigated exploit; it is not a promise that no unrelated security issue can exist.

Update before joining community-hosted sessions. If a current-build crash repeats, report the mode, whether you hosted the session, and the action immediately before the crash through the developer's official bug tracker. A normal performance crash is not evidence that the fixed host exploit remains active.

Other current v0.8 limits

Quick Play and the Server Browser are solo-entry paths until the new party system ships, Zombies is temporarily disabled, and ranked progress is earned only in Wingman 2v2. The update also replaces the old menu and equipment flow with a shooting-range lobby, tablet UI, loadouts, attachments, Reissad Points, and a rebuilt set of multiplayer systems.

What works now—and what does not

Player taskCurrent v0.8 answer
Build a weapon loadoutAvailable, with roughly 400 attachments across the arsenal
Test a loadoutUse the shooting range in the explorable lobby
Unlock weapons and attachmentsSpend Reissad Points earned through play
Gain Rank and ELOWingman 2v2 only
Queue Quick Play with a partyNot available yet; the party system is still in development
Play with friends nowCreate a Custom match or coordinate joining the same server
Play ZombiesTemporarily disabled
Mute an individual playerAdded in the September 3 follow-up patch
Buy real-money operator skinsStore disabled for now; previously owned skins are retained

This distinction matters because the launch notes describe both shipped systems and future work. A planned party system or Zombies return should not be treated as a feature already present in the live build.

Patch 4 checks before deeper troubleshooting

SymptomPatch 4 changeWhat to do now
A custom key stopped working or conflicts incorrectlyConflict handling was reworked and stale saved binding data was clearedOpen settings and bind the affected action again
Party settings change after the host migratesRehosted matches now preserve the previous host's party settings until the next travelRetest after one clean travel before reporting a surviving mismatch
Inventory or equipment use grows unstableA memory issue in inventory/equipment handling was fixedUpdate, restart, and retry from a fresh session
A SCAR, F88 optic, EOTech, grip, or barrel looks misalignedPatch 4 corrected named models, sockets, aimpoints, and posesRemove and re-equip the affected part after updating
Trenches underground surfaces look duplicated or brokenDuplicate foliage and several Trenches tunnel material faults were fixedVerify Patch 4 is installed, then identify the exact tunnel in the bug report if the defect remains

Patch 5 checks before reporting a current fault

Symptom or taskPatch 5 statusWhat to do now
An inactive player stays in a matchThe first anti-AFK implementation shippedRetest on Patch 5; do not assume this first pass covers every idle pattern
Film Grain makes the image harder to readA Film Grain toggle is now availableDisable it in the current settings before applying unrelated graphics changes
Map voting takes too longThe vote timer was reducedUpdate before comparing the live timer with older clips
Team or lobby population is unclearPlayer-count and team indicators were improvedCheck the current lobby display before reporting missing players
A magnified optic preview is misleadingReticle preview behavior was improvedRe-open the optic preview after updating, then compare it with the equipped sight
Grenade throw, laser visibility, or tablet rendering looks wrongPatch 5 names animation, logic, visibility, rendering, and stability fixesRestart on Patch 5 and report the exact item, map, and mode if the fault survives

Reissad Points: compare the published mode multipliers

The September 4 patch increased Reissad Points gains by mode:

ModePublished increase
Gun Game+25%
Team Deathmatch+50%
Deathmatch+50%
Hardpoint+75%
Wingman+100%
Versus+100%

Wingman and Versus received the largest stated increases. The notes do not publish each mode's base payout, total points per match, or a points-per-minute comparison, so the multipliers alone do not prove a universal fastest farming method. The table shows the official adjustment, not guaranteed final earnings.

Rank and ELO are a separate system: the full v0.8 notes say they are gained only in competitive Wingman 2v2. A mode can be useful for Reissad Points without advancing competitive rank.

How the new loadout system changes decisions

Players now start with a base weapon and unlock more weapons and attachments with Reissad Points. Attachments can change ADS speed, weapon-switch speed, reload speed, horizontal and vertical recoil, spread, visual kick, and magazine capacity. The system also marks cosmetic-only attachments that do not change gameplay.

Use this order before spending points:

  1. Pick one weapon and one problem to solve, such as reload speed or vertical recoil.
  2. Compare the stat changes shown by compatible attachments instead of copying a pre-v0.8 build.
  3. Test the setup in the lobby shooting range before entering a match.
  4. Change one functional part at a time so you can identify what altered the handling.
  5. Treat clipping or compatibility failures as bugs; the developer says thousands of combinations were not individually tested.

Patch #2 fixed broken or incorrect meshes affecting several weapons and parts, including the Glock, AKS-74U, MP5, RaiderX, SVD, weapon lights, magazines, and Sentinel components. That was a presentation and compatibility pass, not a published balance tier list.

Playing with friends during the party-system gap

The complete update notes say Quick Play and Server Browser entry are currently solo. The September 3 follow-up confirms that the replacement party system is still being built.

For now:

  • use Custom to create a match and invite friends to the lobby;
  • or coordinate with friends and join the same listed server separately;
  • do not assume a Steam invitation creates a matchmaking party for every mode.

Host migration is available in supported multiplayer modes. If a host disconnects, the game selects a replacement based on ping and attempts to restore a recent match state, including player positions, ammo, kills, deaths, dropped weapons, and mode state. The developer describes a recovery window of up to five seconds, so it is a continuity mechanism rather than a guarantee that every interrupted match will resume perfectly.

Current fixes and unresolved limits

The September 3 patch fixed the client-side Wingman defuse softlock, a bolt-action reload failure, obstructive camera correction, keybind conflicts, tablet inputs leaking into gameplay, and an unlabelled Steam-login black screen. It also added individual player mute, DLSS Multi Frame Generation, Film Grain, and the ability to clear keybinds.

The September 4 patch increased Reissad Points gains, fixed an online-initialization crash, corrected multiple equipment meshes, and adjusted Hardpoint audio feedback. The developer separately says broader work remains on the party system, matchmaking, anti-cheat, and other issues. Those items should remain marked as unfinished until a later official patch ships them.

Controller support is playable but explicitly described as rough. Standard Xbox and PlayStation controllers can operate drones and RC cars; dedicated FPV radio-controller support is still in development. The tablet can be switched to a full-screen mode for accessibility.

For the released-build status, closed private-test boundary, and Patch #1–#5 changes, use the current Bodycam overview. For Trenches layout and weather, see the Trenches map reference.

Sources & evidenceOpen the references used for this page

QUICK ANSWERS

Questions players ask next

What changed in Bodycam v0.8 Locked & Loaded?

The live update adds a rebuilt loadout and attachment system, new weapons and optics, Reissad Points progression, a tablet-based UI, a shooting-range lobby, host migration, the Trenches map, drones, RC cars, and major audio and control work.

Which Bodycam modes received the largest Reissad Points boost?

The September 4 patch gives the largest published gain multipliers to Wingman and Versus at +100%, followed by Hardpoint at +75%. The notes do not publish total points per match or a fastest farming method.

Do Bodycam private lobbies earn Reissad Points now?

Yes. Patch 3 restores progression in private lobbies at 50% of the standard rate, including sessions with friends or bots.

Are Bodycam weapon attachments cheaper after Patch 3?

Yes. The official note reduces attachment prices by 25–30%, without publishing a complete item-by-item price table.

Can I use Quick Play with friends in Bodycam v0.8?

Not through a released party system yet. The developer says Quick Play and Server Browser entry are currently solo; use a Custom match or coordinate entry into the same server to play together.

Is Bodycam Zombies available after the v0.8 update?

No. Zombies is temporarily disabled while it is adapted to the rebuilt systems, with a possible return around Halloween but no firm date.

Does Bodycam v0.8 have controller support?

The developer describes gamepad support as playable but still rough. The update supports standard Xbox and PlayStation controllers for drones and RC cars, while dedicated FPV radio controllers are not supported yet.

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