ACHIEVEMENTS
TBH Achievements Guide — 56 Steam Achievements and the Fastest Roadmap
Use the achievement list as a progression checklist instead of a random grind. This guide groups the 56 Steam achievements by the system they test and gives each group a sensible starting point.
TBH Achievements: a checklist that follows your account
TBH’s achievement list is not one single grind. It tracks stage progress, hero and Cube levels, synthesis, gold, monster kills, gear grades, crafting systems, pets, and challenge clears. Treating all 56 goals as equally urgent wastes materials and can push a new account into systems it is not ready to use.
The route below separates achievements that happen during normal play from achievements that need a deliberate plan. Completion percentages in the cited reference are a historical snapshot, not a promise about the current Steam client.
The first-session wins
Do not build around achievements before your party can clear stages. These early goals are better treated as a checklist that confirms the account is moving:
| Milestone | What it tests | Best approach | | --- | --- | --- | | Hero Out of the Taskbar | Clear stage 1-1 | Follow the opening route; it should happen immediately. | | The Sacred Calling | Unlock the Priest | Claim the free DLC and check Formation if the class does not appear. | | A Gift from the Boss | Open 10 stage boss boxes | Open boxes as they drop instead of saving a pile for later. | | Package Delivered~ | Progress through the early delivery/loot track | Keep playing through the first act and collect the relevant rewards. |
The useful lesson is simple: achievements often reward claiming or opening a system, not merely reaching a hidden number. If a guide says an achievement is tied to a box, pet, or first use, interact with that system rather than assuming the reward is automatic.
Mid-game: let the systems overlap
After the first act, several achievement tracks can advance at the same time. Use the same farming session to build the account and tick off milestones.
Synthesis and the Cube
The synthesis ladder is the most natural crafting sequence:
- Synthesize an Uncommon item for Tasted the Power of Synthesis.
- Reach Rare for Hey, Not Bad!.
- Reach Legendary for Legends Are Made, Not Born.
- Reach Immortal for Recipe for Immortality.
Do not feed your only usable upgrade into the Cube just to trigger a badge. Keep a working set for every active hero and use genuine duplicates or obsolete gear for the first synthesis attempts. The separate Cube-level achievements also advance over time, so there is no reason to rush expensive inputs before the account has surplus gear.
Gold, Alchemy, and kills
The gold track rewards both total wealth and gold earned through Alchemy:
- Millionaire Dreams — earn 1,000,000 Gold.
- Alchemy 101 — earn 1,000 Gold through Alchemy.
- The Philosopher’s Stone — earn 1,000,000 Gold through Alchemy.
- Overflowing Vault — earn 100,000,000 Gold total.
The monster track is even more passive:
- I Was Just Idling… — defeat 10,000 monsters.
- Monsters? What Monsters? — defeat 100,000 monsters.
Use the stage-farming test instead of selecting a stage only because it has the highest number. A fast, reliable active farm can advance kills and gear while offline sessions build the passive economy. Alchemy is a conversion choice, not free money: only feed items that are genuinely surplus.
Difficulty and level milestones
TBH has Normal, Nightmare, Hell, and Torment progression beyond the base route. The achievement guide identifies stage 2-10 as an important progression checkpoint before the harder modes. Do not enter a harder mode only to force an achievement; a failed push can be slower than farming the current wall and improving the team.
The level track is separate for heroes and the Cube:
| Track | Reported milestones | | --- | --- | | Hero level | 20 (Still Warming Up), 30 (Getting the Hang of It), 50 (Half-Legend), 60 (Unleashed Potential), 70 (Almost There), 80 (Legend of the Taskbar) | | Cube level | 10 (Horroric Cube) and 50 (Decubed Cain) |
Keep both tracks moving. Leveling heroes while never using the Cube leaves a late-game achievement wall; over-investing in Cube inputs while the formation is underpowered creates the opposite problem.
Gear-grade achievements: do not chase the color alone
The higher rarity goals are long-term gear milestones, including:
- Starlit Gear — obtain Arcana gear.
- Chosen by the Cosmos — obtain Cosmic gear.
- Gear Beyond Limits — obtain Beyond gear.
- Heaven-Sent Gear — obtain Celestial gear.
- Blessed by the Divine — obtain Divine gear.
The right time to pursue these is after the team can farm the relevant stage and difficulty consistently. A higher-color item that breaks your slot, skill, or survivability plan is not automatically an upgrade. Keep the class role in mind: a Ranger needs a different useful stat profile from a Knight, and a Priest needs to stay alive long enough for her support skills to matter.
Crafting achievements that need preparation
Accessory crafting, decoration, engraving, and inscription are separate tracks. The named milestones in the cited guide include:
- Accessory Workshop: OPEN! — craft a Common-or-better accessory.
- The Immortal Artisan — craft an Immortal-or-better accessory.
- A Decorative Awakening — apply a Tier 1+ decoration.
- Decoration is an Art — apply a Tier 5+ decoration.
- Baby Steps in Engraving — apply a Tier 1+ engraving.
- Outshining Jewels — apply a Tier 5+ engraving.
- Let’s Try Inscribing — apply a Tier 1+ inscription.
- Etched into the Soul — apply a Tier 5+ inscription.
- Obsession? No, Dedication. — attempt inscription 100 times on one item.
These are the achievements most likely to punish early impatience. Start with a disposable or replaceable item when testing a system. Inscription is especially unsuitable for a new account because the 100-attempt milestone is a commitment to one item, not a quick unlock.
Challenge achievements: leave them until the build is ready
The final group is about execution rather than account age:
- In the Blink of an Eye — clear a stage within 10 seconds.
- Like a Ghost — clear the Nightmare 3-10 boss without getting hit.
- …Wait, I’m the Only One Left? — clear the Normal 3-10 boss with two party members dead.
- Heroes Never Walk Alone — raise four heroes to level 50 or higher.
- Solo Shift in Hell — clear Hell 3-10 solo.
- The Perfectionist — complete all decoration, engraving, and inscription slots on every equipped gear piece.
Do not use a fragile speed build for a no-hit attempt just because it has a higher tier label. Record the failure condition first: death, timer, or a mechanic that interrupts the run. Then change one variable—formation slot, skill pair, or gear piece—and test again.
A sensible 100% roadmap
- Clear the opening stages and unlock the formation systems.
- Open boss boxes, claim the Priest DLC, and keep hero levels moving.
- Start Cube leveling and use surplus gear for the first synthesis milestones.
- Run efficient stages for Gold, monsters, and useful gear rather than badge-only farms.
- List one safe tradable item when the Market is available to trigger Rookie Merchant.
- Add accessory, decoration, and engraving work after the core party is stable.
- Begin inscription on one replaceable target and treat its 100-attempt badge as a long project.
- Attempt no-hit, solo, and full-slot challenges only after the account can farm the required mode reliably.
Sources and evidence
- TBH: Task Bar Hero All Achievements Guide — the 56-achievement count, named milestones, categories, and historical completion snapshot.
- Official TBH Steam listing — the game listing and official platform context.
- TBH Cube guide — independent reference for Cube systems; use the in-game tooltip when a patch changes a rule.
Achievement names and requirements can change with updates. If Steam shows a different condition, treat the client as the current source of truth and report the change before relying on this page.
Quick answers
How many Steam achievements does TBH have?
The cited achievement guide lists 56 Steam achievements, ranging from the first stage clear to late-game crafting and solo difficulty challenges.
What should I do first for TBH achievements?
Progress normally through the opening acts, open boss boxes instead of hoarding them, and start Cube leveling alongside hero leveling. Save inscription and no-hit or solo challenges for a developed account.
Which TBH achievement takes the longest?
The Perfectionist is described as a long-term project because it requires every decoration, engraving, and inscription slot on equipped gear to be completed.